EE+Potential+Sources

Miscellaneous Sources to Inspire the Effective Executive Article
=Mapping the Crowd=

Software that maps who is working on common problems is shaving years off research—and honing
by [|Brian Hindo] SPECIAL REPORT [|Inside Innov][|ation] Keeping track of the dizzying proliferation of information in the Digital Age can overwhelm managers, and sizing up potential alliances can be daunting. But getting lost can be a costly setback for those with valuable ideas they want to develop. Maps—specifically, intellectual property maps created by strategic advisers [|Boston Consulting Group]—increasingly are being used by everyone from health-care companies to research scientists. They're deploying them to better manage, and expand, the networks they want to cultivate. By mapping links among people and corporations issuing patents and conducting research on common problems, BCG's software tool can bring to light ways to achieve breakthroughs. Being able to map which scientists communicate—and how often—could help managers focus on new areas of research. __www.businessweek.com/innovate/content/nov2007/id20071114_879795.htm__
 * [|View Slide Show]

//**Note Manuel Lima comment suggesting BCG is using Touchgraph.**//

Mention importance of "VISUALIZATION"

Speaker bureau listing for Jane McGonigal,
Prize winning game designer and Institute for the Future researcher. http://www.leighbureau.com/speaker.asp?id=392

Note **Designer:** Jane is the co-creator of World Without Oil, the first alternate reality game to address **a real-world problem**—oil dependency. Using an interactive website as platform (worldwithoutoil.org), the game simulates a serious, long-lasting oil crisis and invites people to document their life in The New Reality. She’s designed many other games, including //I Love Bees//, which won several awards, and //Cruel 2 B Kind//.


 * Researcher:** How can alternative reality games be used to improve people’s lives? Jane studies how meaningful play can teach such skills as "cooperation radar" (the ability to sense the right collaborator for any given task) and "emergensight," the ability to handle the complex and often surprising results of large-scale systems, just to name two.


 * Forecaster:** World Without Oil is just the beginning. Jane predicts a role for ARGs in all kinds of research in the future and as a way to probe the future and solve its problems. She is developing ways to apply massively-collaborative games to market research, social research, and science.

NOTE: Valdis Krebs home page: //"Connect on your similarities and profit from your diversities" [|http://www.networkweaving.com/valdis.html//

[|Enterprise 2.0 Research AIIM] Slde Presentation - Note to E2.0 enthusiasts "Fatal Flaw" - stop measuring the tools for tools sake and measure a business challenge and its resolution from using a tool or process!! The Study

Robin Teiglund Networks for Tangible Results Slideshare http://www.slideshare.net/eteigland/leveraging-social-networks-for-results/



IBM EBO's. Described in Gary Hamel book: http://www.ibm.com/annualreport/2004/prospectus/mgmt_b_flash.shtml

Our Inside Knowledge Prediction Markets Masterclass [|http://hanson.gmu.edu/press/Inside-Knowlege-3-08.pdf

IBM Research Jan 2008 [|Complexity of Service Value Networks]

A reference model for Collaborative Networks ARCON - [|European Collaborative Networked Organizations Leadership Initiative ECOLead]

Blog posts regarding NESTA event: Are online social networks the new cities?: http://blogs.nesta.org.uk/connect/2008/04/index.html

and observations about "control the process, not the ideas": http://blogs.nesta.org.uk/connect/2008/04/control-the-pro.html

Burt quoted on ideas from somewhere else:// RB: We all specialize, for reasons of efficiency and productivity, and are often blind to good ideas that occur in other places. When someone brings us a good idea, it’s typically something that person has seen elsewhere. But we don’t think about where that person has gone to find the idea; instead we think, "My goodness, what a brilliant person!" Value is created by translating an idea discovered else where into the local jargon, so that it’s easy to digest. And in that translation is the act of creativity. [pp. 78-79] http://coevolving.com/blogs/index.php/archive/innovation-cross-appropriation-social-practice-and-structural-holes/

Electric Sheep Company blog. Review of paper on the Metaverse. Burt referenced: http://blogs.electricsheepcompany.com/chris/?p=262 = =

Collapsing Geography
I recently read //[|//Cory Ondrejka’s//]// paper titled //[|//Collapsing Geography Second Life, Innovation, and the Future of National Power//]// from the //[|//Summer 2007 issue of MIT’s Innovations journal//]//. I read it twice and think it is thought provoking and brilliant. I put this paper on my list of must-read papers for anyone interested in the Metaverse. Second Life still has a long way to go before it becomes a true open global Metaverse technology, but corporations and residents are prototyping the Metaverse’s applications within Second Life.//

Kate Erhlich-- BusinessWeek- IBM Untangling Office Connections
http://h20325.www2.hp.com/blogs/garfield/archive/2008/03/24/5993.html

[|Buckman 2003 IKMagazine]

[|Buckman. Look to India and China for innovation IKMagazine] “We are all becoming a ‘community of one’,” he says. “It is how we interact with others across time and space on a global basis that will determine how we will succeed. Think of span of communication, span of collaboration, span of influence and span of innovation… All will be important attributes for individuals to have to be successful in the new knowledge-driven world that is in front of us.” Robert H. Buckman 2006

[|Scientific Collaboration on the Internet] forthcoming October 2008
 * Buckman** [[file:Code of Ethics-1.DOC]]

- sample size is 22 people, intersting ideas, language