VA+Conversations+2008-04-26

NOTES WORKING VERSIONS 3 - ??? 2008-04-26
Call to:

Close network and intensional

Walk through V5

Only thing that's changed is rate.. delta to infinity..

"Think the opening is closer to framing where we need to go with the two premises, the "action research - using our net work and the tools, distilling out the 10 themes. The closing, possibly to incorporate Buckman's 3 points and instantiety. Many agree that what has changed most is speed of change - delta powered to infinity! "

Humans carbon based systems who can only process so much. Antonio Demassion- "Descartes Era" ..at Complexity conference late 90's

Processing speed limited for humans, carbon. Silicon time keeps getting halved.

At what point do we relinquish control to the robots. Thats what algorithms are. Hugely complex problems get solved for us.

Buckman ..instaneity is the competitive advantage to collaborate and address the customer's need.

Nadi.. work joint.. you're throwing ltitle bits of stuff into a stream.. never an end..next product evolved.. endless.. no beginnings,middle and end...

Knowledge work is continuous..

Effort defined by time or money.

Bonnie A. Nardi --- activity theory... ethnographer.. http://darrouzet-nardi.net/bonnie/pdf/Nardi_networkers.pdf

net(infinity sign)WORK

intensional-- use hers.

Buckman: redefining the time equation.. Tayloristic...

DOMAINS NETNOMICS INFOMATICS.. Behavioral economics.. how capitalism informs our behavior GAME THEORY Political Science GROUP BEHAVIOR. A group is not just a collection individuals. It's own entity and life of his owne. How much is individual and how much group. Group has to decide..how much of rewards due to group, How do you evaluate success of the network. NB Drucker.. just as well most managers don't know

Axelrod - The Complexity of Co-operation 1997
The prisoner's dilemma-- decisions we made.. default position ..Note: Yale Reputation Symposium person studying trust and decision making in online networks.

An evolutionary approach to norms. Borrow heavily on psychology. Norms game including PD (pay off, punishment.).. Games depend on CONTEXT.. Social proof.. INFLUENCE (peer pressure, look around and see how somebody doing and that forms how we do it.. fireflies blinking to do it..membership.. LAW.. REPUTATION